﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

using UnityEngine.Networking;
namespace MrPP.iot
{
    public class Broadcast : MonoBehaviour
    {

        public static Broadcast Instance = null;
        public void awake() {
            Instance = this;
        }

        public void RpcHeartbeatOpen()
        {
            Debug.LogError("????");
            Heartbeat.Instance.open();
        }
    }
}